AI Insights · Timothy · April 2024
Top 5 Netflix Games on iOS in the US: Q1 2024 Performance
Explore the performance of the top 5 Netflix games on iOS in the US during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Netflix games on the iOS platform in the United States demonstrated varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each of these games fared.
GTA: San Andreas – NETFLIX showed significant fluctuations in weekly revenue, peaking at around $3.1K in the week of January 22 and experiencing another surge to approximately $3K in mid-February. Weekly downloads started strong at 225K in the first week of January but gradually declined to around 70K by the end of March. Active users began at 584K and saw a slight but steady decrease, stabilizing at around 449K towards the end of the quarter.
Cats & Soup exhibited a relatively stable revenue trend, starting at $42K in the first week of January and maintaining figures around the $40K mark, with a peak of $52K in the last week of February. Weekly downloads were consistent, beginning at 36K and experiencing a slight dip to around 28K in early March before recovering to 36K by the end of the quarter. Active users remained steady, starting at 41K and increasing to 46K by the last week of March.
Storyteller did not generate any revenue during this period. Weekly downloads saw a consistent decline from 52K in the first week of January to 17K by the end of March. Active users followed a similar downward trend, starting at 164K and decreasing to 109K by the end of the quarter.
GTA: Vice City – NETFLIX also did not generate any revenue. Weekly downloads started at 72K and dropped steadily to around 15K by the end of March. Active users began at 445K and remained relatively stable, ending the quarter at approximately 413K.
Lastly, Bloons TD 6 NETFLIX did not generate any revenue either. Weekly downloads were consistent, starting at 25K and experiencing minor fluctuations, ending at 28K in the last week of March. Active users began at 143K and showed a steady increase, peaking at 163K towards the end of the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.